Decision Games Drive on Moscow Operation Tycoon 1941 Game DCG 1402

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Drive on Moscow: Operation Typhoon 1941,is a reprint of the original game published in S&T 244.This edition incorporates corrections from the originalpublication, updated graphics and includes a newGerman order of battle based on information that hascome o


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Drive on Moscow: Operation Typhoon 1941,is a reprint of the original game published in S&T 244.This edition incorporates corrections from the originalpublication, updated graphics and includes a newGerman order of battle based on information that hascome out since the original publication of the game.

Drive on Moscowis a two-player (solitaire friendly),low-intermediate complexity, strategic simulation ofthe German attempt to capture the capital of the SovietUnion late in 1941. Play encompasses the period thatbegan with the Germans launching their offensiveon 1 October 1941 and ends on 7 December.

The units of maneuver for both sides are primarily divisions,along with some brigades and one elite regiment. Each hexagonon the map represents 7.5 miles (12 km) from side to oppositeside. Each game turn represents a week. The effects of thegeneral air superiority enjoyed by the Germans throughoutmuch of the campaign are built into the movement and combatrules. Soviet units are mostly untried with their exact strengthsunknown until the first time the enter combat; however, theirelite Guards divisions all have two steps and known strengths.

GAME CONTENTS:

  • Two 34 x 22 maps
  • 352 counters
  • One Player Aid Card
  • One 32-page rules & campaign analysis

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